AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Peru - Q1 2022
Discover the performance trends of the top 5 boxing games on iOS in Peru during Q1 2022. This analysis covers weekly downloads, revenue, and active users.
Throughout Q1 2022, the performance of the top 5 boxing games on iOS in Peru varied significantly in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared:
Boxing Star: Real Boxing Fight from THUMBAGE experienced a steady increase in weekly revenue, peaking at approximately $92 in mid-January before dipping and rising again to $80 by the end of March. Weekly downloads fluctuated, with a notable spike in the week of March 21, reaching 33 downloads. Active users saw a rise from 38 in late December to 70 by the end of March.
EA SPORTS™ UFC® 2 by Electronic Arts saw a significant jump in weekly revenue, hitting a high of $134 in mid-March. Downloads showcased a peak of 274 in late February, while active users grew from 144 in mid-January to a peak of 469 in mid-March, before settling at 303 by the end of the quarter.
WWE Mayhem from Reliance Games had a revenue peak of $69 in late February. Downloads were relatively stable, with a slight increase in early March, reaching 16 downloads. Active users fluctuated, peaking at 44 in early January and seeing intermittent activity throughout the quarter.
Real Boxing 2 by Vivid Games S.A. maintained steady revenue around the $12-$25 range, with a peak of $25 in late January. Downloads saw a peak of 102 in mid-January, and active users peaked at 139 in the same period before experiencing a decline.
Real Boxing: KO Fight Club, also from Vivid Games S.A., showed consistent weekly revenue around $10-$13, with no significant peaks. Downloads remained low, with a peak of 11 in mid-January. The data for active users was not provided.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.